This means that Fortnite has now taken in more money than several of last year's highest worldwide-grossing blockbusters, including "Jumanji: Welcome to the Jungle", Marvel Studios' "Spider-Man: Homecoming", and "Wonder Woman;" and more than double the gross worldwide earnings of the latest Star Wars flick, "Solo". In the game, an entirely optional $10 Battle Pass allows players to earn and collect in-game currency called V-bucks, which they can spend on costumes, accessories and dance moves for their playable character.
Challenges include playing matches, dealing damage to opponents and even dancing in front of birthday cakes in the game.
Play 14 matches to unlock 5,000 XP.
Fortnite is preparing to celebrate its first birthday with a limited-time event.
Fortnite's first birthday party will run until August 7.
At launch, the game was available for PC and PlayStation 4. These games are part of a genre known as "battle royale", and as this chart from Statista shows, it's a genre that's working for consumers and, as a result, for creators. And according to Superdata's report, the Battle Royale genre is now the most popular in the world - at least as far as streaming and YouTube views are concerned - with over 700 million hours of content involving the genre viewed in May (with MOBAs in second place, clocking up 275 million hours).
Battle Royale games are expected to make at least $2 billion in revenue in 2018 - about seven times the amount they made a year ago. "This collection will be a true celebration of Fortnite's incredible popularity and cultural significance, and we believe our Funko Fortnite collectibles will strongly resonate with fans of the game".