Murray did not give any sort of player cap or limit on how many people you can squad up with. Just by adding proper multiplayer, the universe should immediately feel less empty, and that's without taking into consideration the improvements that have been made to the overall content since launch.
Players will be able to interact with each and still do everything else in the game, including newer features like base-building and racing ground-based vehicles. Murray's basic description of what players can do is a bit reminiscent of Dark Souls' multiplayer where players can either help or hurt each others' experience. Tiny shelters or complex colonies that you build as a team are shared for all players. You'll also be able to take part in space battles together and create customisable race tracks. "This is something that I wish we could've done sooner, but I'm so glad it's happening", Murray said.
Something I've learned is that I much prefer making games to talking about them. No Man's Sky is getting synchronous multiplayer in its next update.
The May Xbox Update is now live, introducing several new features.
As you may recall, the support for 1440p resolution was recently integrated into Xbox One, seeking to satisfy those who seek the optimum level of visual reproduction.