The Sea of Thieves content roadmap was revealed today and, starting in May, players will be getting new weekly events that feature new AI dangers, rewards, and gameplay mechanics to regularly freshen up the seafaring adventure. This update will also bring new mechanics to help players take on this new threat and unique rewards for those who are successful at taking it down. The centerpiece of the plan includes big content updates through the rest of the year. A weekly events program will also be introduced in May, giving players new ways to play with weekly events and rewards.
While these updates still seem somewhat sparse, it's great to see that Microsoft is working towards responding to most of Sea of Thieves early criticism. The weekly updates and regular content updates will be available for free. Neate also alluded to the introduction of new ways for crews to communicate with one another.
"Sea of Thieves is a unique experience", said Executive Producer Joe Neate. Details on these are scarcer, but there'll be a new ship, and a brand new part of the world to sail.
"As we've always said, launch is just the start for Sea of Thieves, and we are going to grow and evolve the game with feedback from our community". Up first is "The Hungering Deep" in May, which will introduce a new threat for players to deal with. Other systems it planned to introduce within a few months of launch-such as Pets and Ship Captaincy-have been placed on the back-burner due to other priorities.
"This summer we'll debut Cursed Sails, which will include a new ship type, and Forsaken Shores, which will introduce players to a new perilous part of the world to explore", reads the blog.
With that, other tools will be added to the game that give crews more tools to communicate with other crews to make tracking down this threat more user-friendly.
All of the aforementioned content will be available to Sea of Thieves players at no additional cost.