Canadian video game industry insider blasts Trump

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The issue came to the table again following the Parkland, FL high school mass shooting where 17 people were murdered. Cruz had a history of behavioral problems.

Why we care: So far, Donald Trump's main explanation for the abundance of school shootings in America (and only America) is not that guns are ridiculously accessible here, but rather that we have a mental health crisis.

"It's preposterous, it's more theatre, it's a way for Trump and his cronies at the NRA to distract people and get another entity out there as the potential culprit for why people are into so much destructive violence in [the US]", says Victor Lucas, host and executive producer of Electric Playground.

"I think he's deeply disturbed by some of the things you see in these video games that are so darn violent, viciously violent, and clearly inappropriate for children, and I think he's bothered by that", said Brent Bozell, the president of the Media Research Council, who joined the meeting.

"We have to do something about maybe what they're seeing and how they're seeing it".

For now, existing research tells a complicated story about violent video games.

"He asked a lot of questions and he raised concerns with the violent nature of these games and asked the question: Is this causing the kids to have [this] violent behavior?" said Representative Vicky Hartzler, a Missouri Republican.

As a result of similar findings, the American Psychological Association called on video game makers to design games that have an increased amount parental controls that limit the amount of violent content.

Below is a selection of Twitter reactions from people working across the games industry.

But though the games are violent, researchers studies haven't found a correlation between playing the games and exhibiting violent behavior in real life.

But Trump, who backed down on calls to regulate the sale of guns following a meeting with the NRA, may be leaning on the side of gaming's critics. Bozell told the president that games need to be regulated in the same way as tobacco and alcohol.

During the meeting the president also recognized his top economic adviser, Gary Cohn, who is resigning from the White House in the wake of the tariff decision.

As we've previously reported, Donald Trump is now embarking on a crusade against violence in videogames - even though there's been consistent proof that the link between violent videogames and violence in real-life is negligible at best.

White House officials said specifics of Trump's plan remained fluid Thursday, and it was unclear when the tariffs would be finalized.

Dan Hewitt, a spokesman for the Entertainment Software Association, a lobby group whose chief executive will attend the White House meeting, said studies have established no connection between video games and violent conduct. "We appreciate the President's receptive and comprehensive approach to this discussion".

President Trump speaks during a Cabinet meeting at the White House on March 8. It is embedded below.

Those attending the meeting from the video game industry included representatives of the Entertainment Software Association and the Entertainment Software Rating Board and two CEOs of video game publishers. The United States is an exception, and the fact that we're No. 1 in gun ownership (by far) is hard to ignore as a likely factor. In the past, Obama and his allies sought major new restrictions on sales of assault rifles, for example, while seeking to empower the Centers for Disease Control and Prevention to study the effects of violent video games.

The court went on to suggest California was unfairly targeting video games while ignoring violence in other media like Saturday morning cartoons.