However, the game's producer, Ryozo Tsujimoto insists that, although the learning curve for the first few hours feels somewhat shallower to previous games, subsequent monster encounters will prove as challenging as hardcore followers of the series expect. "The idea is that there's a harmony in the four players going out and you're going to get on well together", Tsujimoto told Trusted Reviews. It's an explanation that could come back to bite Capcom if Monster Hunter: World has any notable server problems, or other matchmaking issues, on launch day. "Even in a co-op game where it's not pay-to-win, because we're all on the same team, it's like you didn't earn that or you've got it and don't know how to use it", Tsujimoto added. One of those items is the Dualshock 4 Rathalos Edition, which is the same one bundled in the very limited PlayStation 4 Pro Monster Hunter: World Rathalos Edition Bundle that came out last December.
Since PCs rely on hardware from many different manufacturers, optimizing a game for this platform can be challenging.
Tsujimoto said: "For the main Monster Hunter game, this is our first PC title and it's something we want to make sure we get right". Despite its delay, gamers should appreciate the fact that Capcom will work to deliver a great experience with the PC port. Not a bad reason at all, if you ask me. Whenever you get over that hurdle by yourself, it's such a great feeling, why would we let you skip that just to make a bit of extra money? "There's no way we would interrupt that flow".
Monster Hunter World is just a couple of weeks away from release on PS4, and Xbox One.
What's more is that the latest Monster Hunter World trailer allows fans to bear witness to one of the most riveting aspects of the game, as it showcases how an area's ecology impacts the life of the monsters.