I think I speak for the majority of those who played the Star Wars Battlefront II beta when I say that, while the gameplay itself was fantastic and much improved, there were a few little niggles that made us concerned.
It's sad that an indie title like Studio MDHR's Cuphead - which is a game built from the ground up with no prior title before it - has been out close to three weeks and has not one patch out and works just fine, but a triple-A title built on the established base of a game that came out back in 2015 needs constant updates even after a beta, what a shame. This is heightened by the fact that crates will be purchasable with crystals, meaning the more money players invest, the bigger chance they have at getting more powerful loot. Pre-ordering the standard edition of Battlefront 2 gets you Star Wars: The Last Jedi outfits for Kylo Ren and Rey, as well as a total of six Star Cards for upgrading Rey, Kylo and your starfighters.
Duplicate Star Cards picked up in crates will also give crafting parts so players can upgrade Star Cards of their choice.
As a balance goal, we're working towards having the most powerful items in the game only earnable via in-game achievements. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game. "You have to earn the right to be able to upgrade Star Cards and unlock most weapons", it explained.
Each loot crate has been detailed to contain more than just cosmetic items - the crates will contain Star Cars, Weapons and "other" valuable resources.
We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values.
"Rest assured, we're continuing to listen to you coming out of Beta", the developers wrote on the game's website. Whether it's comments on our forums or posts over social media, we're listening.
As far as what else the Battlefront picture holds, we'll have to see what's planned with the downloadable content in the months ahead.